![]() The maximum is 500 Mbps, but going beyond 250 is discouraged.įacebook plans to make the Encode Bitrate be set automatically in future. But it also increases latency, and can introduce stuttering if either your GPU or headset can’t keep up.įacebook engineers say there are diminishing returns after 250 Mbps, but I’m particularly sensitive to compression and could see a difference up to around 350 Mbps. ![]() ![]() Increasing bitrate increases visual quality and reduces the number of compression artifacts. The Oculus app shows the link is high speed USB3 but when you try and use it the graphics tear, stutter, framerate is single-digit, and it crashes most of. Back in May consulting CTO John Carmack r evealed it was “about 150 Mbps”. See my previous post, connecting via cable seems not to use the nVidia GPU or eGPU, either with the Oculus official link cable via USB-C or a high speed Anker USB 3.1 USB-A to USB-C cable. It’s unclear what the default bitrate currently is. Setting ODT values to 0 means default (though the software doesn’t tell you what that default actually is).Įncode Resolution Width used to be the 3rd major Link visual quality setting, but as of v23 it’s now set automatically based on your rendering resolution, so leave it as 0 (default). ![]() By default this should be C:\Program Files\Oculus\Support\oculus-diagnostics.
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